This year, TPC is presenting quarterly on topics relevant to Pipeline professionals. These events are virtual, with an in-person BoF and reception planned at SIGGRAPH 2024 in Denver.
Events will be recorded if permission given, and can be found on our Pipeline youtube channel.

November 2024

November 12 & 14th – Dates to be finalized, time TBD
Topics: Modern VFX, Animation & Games Pipelines with Kubernetes and TerraFormB
We’re finalizing the details for the November meeting. Details should be up by Sept 6th.

October 2024

October TBD
Topic: Pipeline to Success
We’re finalizing the details for the October meeting. Details should be up by Sept 6th.

September 2024

Tuesday, September 10: Noon Pacific Time
Part 1: Integrating AI / ML into VFX, Animation & Games Studio Pipelines

Register here

Welcome to Part 1: Integrating AI / ML into VFX, Animation & Games Studio Pipelines! This online event will introduce strategies, best practices, technologies, and governance to instrument Artificial Intelligence and Machine Learning services and capabilities within creative pipelines. Many studios aspire for fancy, more advanced AI/ML capabilities, but miss the basic concepts to effectively get started on the journey. Gain valuable insights into “How to get started” integrating AI/ML into your studio.

We are honored to have three seasoned experts in strategic, creative, and technical aspects of studio operations and production for this ML/AI session.

Speakers

Kristine Middlemiss is a 20-year strategic veteran & CTO of games, animation, and VFX.

Ishrat Badami has a master’s degree in computer vision & machine learning, playing a pivotal role in advancing AI-driven solutions in visual effects.

The Executive Host for the event is Chelsea Blasko, CEO and Partner for Iron Galaxy Studios. Iron Galaxy is one of the world’s largest independent video game companies and development studios with engineers and artists across 4 remote studio locations.

August 2024

Thursday, August 1: 2pm Mountain Time
The Pipeline Conference – Organizer Meetup Birds of a Feather at SIGGRAPH 2024 in Denver

Room 706, Denver Convention Center
In Person

Get involved with The Pipeline Conference. Come learn about our upcoming plans for 2024-2025 season.

July 2024

Tuesday, July 30: 3pm Mountain Time
Global CG Pipelines Birds of a Feather at SIGGRAPH 2024 in Denver

Hyatt Regency, Capitol Ballroom 4
In Person

Join us for a discussion with your fellow Pipeline professionals. We will split into 6 groups to discuss topics close to our hearts.

Tuesday, July 30: 5pm Mountain Time
Cloud Native and Global CG Pipelines Beers of a Feather at SIGGRAPH 2024 in Denver
Lucky Strike (Downtown Denver)
500 16th St Mall #340, Denver, CO 80202

In Person

After a day of Pipeline-themed Birds of a Feather, please join us for drinks, snacks, and bowling at Lucky Strike in Downtown Denver.

NOTE: You must attend either the Going Cloud Native or Global CG Pipelines BoF and register on Eventbrite for entry.

March 2024

Thursday, March 28: 2pm Pacific Time
Stellar Creative Labs: A practical implementation of USD

See the replay on youtube here

Stellar Creative Labs Co-Founder and Pipeline teams will share their USD R&D journey across game, cinematics and VFX workflows. Fermi Perumal, Stellar’s Pipeline Supervisor and Bert Van Brande, Stellar’s Co-Founder will share their R&D efforts and pipeline journey for feature and episodic productions.

  • How Stellar has leveraged its USD pipeline efforts to support major studio projects?
  • What are the challenges of instrumenting USD within pipelines?
  • How Stellar has integrated USD across its tool library and studio workflows?
  • Sneak Peek at a Stellar’s USD Viewer implementation


We are excited to hear from Stellar’s Pipeline Supervisor, Fermi Perumal (Fermi Perumal) and Stellar’s Co-Founder Bert Van Brande on their USD journey. Prior to joining Stellar, Fermi was a pipeline engineer and technical director at Sony Pictures ImageWorks and Bron Studios. Bert’s background includes several years with Alias/Wavefront deploying pipelines throughout Europe and the middle east. Bert later moved to Sony Pictures ImageWorks at a CG and Pipeline Supervisor on “The Polar Express”, “Cloudy with a Chance of Meatballs” and “Alice in Wonderland”.

Tuesday, March 26: 8am Pacific Time
How USD is supporting evolution of film & game pipelines at Ubisoft?
See the replay on youtube here

Ubisoft’s Technology and Pipeline teams will share their USD R&D journey across game, cinematics and VFX workflows. Cyrus Rahgoshay and Alessandro Bernardi share 25 years of technology and engineering with Ubisoft focused on efficiencies and operating

  • Understanding how USD is leveraged within Games, Cinematics & VFX Pipelines
  • What are the challenges of instrumenting USD within games pipelines?
  • Best Practices and Tooling for Pipeline Integration
  • How is Ubisoft leveraging business process flows and microservices into its USD pipeline efforts?


Ubisoft is a world leading game studio with 21,000 employees with studio production around the globe. Ubisoft is known for legendary titles such as Assassin’s Creed, Far Cry 6, Prince of Persia and Avatar: Frontiers of Pandora.

In 2022, Cyrus and Alex presented Ubisoft’s implementation of USD at the 2022 Digipro conference. They will present how the USD pipeline was designed on a microservices architecture to enable 3D file format interchangeability across multiple Ubisoft studio locations and teams.

That Pipeline R&D effort has evolved initially within Game Cinematics at Ubisoft and today is supporting multiple elements of the game development lifecycle.

We are excited to hear from Cyrus and Alex on their USD journey, how Ubisoft leveraged the strengths of a USD implementation and designed around some of the technical limitations of USD within the Games context.