Richard Chuang, a co-founder of PDI, will talk about the early days, from building the first pipeline, to where it’s at now. Then look at developments in the industry in terms of where we would like to be vs. where we actually are…

Richard Chuang
Virtual production’s use of LED volumes have skyrocketed in popularity over the past few years. We will focus on the technical impacts of Virtual Production on the CGI/3D pipelines to support further adoption of real-time technology.

Aaron Daly
Virtual Production & Realtime,
FuseFX

Brad Blackboun
Head of Virtual Production, The Third Floor (UK)

Erik Weaver
Head of Virtual & Adaptive Production,
Entertainment Technology Center

Josh Kerekes
Head of Virtual Production,
Pixomondo
We will focus on the challenges and benefits of building/relying on a Blender-centric pipeline, and sharing all the knowledge in public. This will be done through an overview of the technical solutions developed during the Sprite Fright and Project Heist.

Francesco Siddi
General Manager, Blender Studios

Paul Golter
Pipeline TD, Blender Studios
DreamWorks plans to take attendees behind the scenes to expose some of the rougher edges around building a brand new, Cloud-centric platform. We will discuss what went right, what went wrong, and what adjustments DreamWorks continues to make.

Brett Schlank
Tech Lead,
DreamWorks Animation

Doug Sherman
VP Engineering,
DreamWorks Animation

Michael Ferguson
Sr. Software Engineer, DreamWorks Animation
Get a glimpse into the world of the arch viz pipeline where up to 100 projects are in the studio at any given time. Neoscape will describe a unique industry where the balance between creative freedom and project constraints keeps things very interesting indeed.

Nils Norgren
Founder/Chief Technology Officer, Neoscape

Jerry Chen
Senior Digital Artist, Neoscape
A pipeline is heavily dependent on open source software. In this talk we explore changes in this year’s releases from ASWF projects, and how the foundation is working to improve software features, balanced with performance and stability.

Emily Olin Dir. Marketing Communications, ASWF

Kimball Thurston
Technical Advisory Council Chair, ASWF
Paramount Animation along with vendor studio collaborators, has proposed a data format to catalog delivery packages such that their contents can be identified efficiently during the ingest process

Andrew Titcomb
Principal Technical Director,
Paramount Animation

Beau Casey
Software Developer

Karyn Buczek Monschein
VP of Animation Technology,
Paramount Animation

Patrick Kueking
Central Coordinator,
Paramount Animation

Tiffany Yen
Technical Director,
Paramount Animation

Vijoy Gaddipati
Effects artist, Pipeline TD
Large and small studios share best practices and share experiences in articulating and communicating a strong understanding of expected efficiencies and the longer term consequences of turning down R&D projects.

Aaron Thibault
VP of Strategic Operations, Gearbox

Bert Van Brande Founder/Studio Head,
Stellar Creative Lab

Jonathan Gagnon
Director of R&D, FOLKS VFX

Laurence Cymet
Head of Technology, WeFX
We will discuss the best ways to communicate the value of pipeline to decision makers

Doug Sherman
VP Engineering,
DreamWorks Animation