April 2026

Thursday, April 16 at 9am Pacific Time
Location-Based Experiences: The Plural Pipeline Challenge
Video will be recorded and uploaded to The Pipeline Conference YouTube channel

Speakers

Executive Host

  • Marc Petit, Board Member, Moment Factory

Bios

Arnaud Grosjean
Arnaud Grosjean is a Solution Architect and Creative Technologist specialized in the convergence of multimedia, IT, and interactive system design. As a key member of Moment Factory’s Pipeline Team, he leads the R&D of disruptive workflows that bridge the gap between digital content creation and physical venues.

Arnaud’s work focuses on future-proofing immersive infrastructure. He actively explores the potential of “Digital Twins” and simulation technologies to virtually commission complex multimedia systems—testing lighting, media, and interactivity before physical deployment.

A vocal advocate for open standards in the Location-Based Entertainment (LBE) sector, Arnaud promotes interoperability through open protocols and formats. His expertise in blending AV architectures with IT backbones has been pivotal in major technical refreshes and large-scale activations, including the IP-based overhaul of the iconic Cipriani 25 Broadway in New York, the AT&T Discovery District, and the Hong Kong International Airport.

Marc Petit
Marc Petit is a veteran leader in computer graphics and real‑time 3D technology with over four decades of experience spanning software development, media & entertainment, and immersive digital ecosystems. He is best known for his tenure as Vice President and General Manager of Unreal Engine at Epic Games, where he oversaw the platform’s expansion across industries, including gaming, film and television, architecture, engineering, automotive, simulation, and manufacturing.

Before joining Epic Games in 2016, Petit served as a partner and Entrepreneur‑in‑Residence at Montreal’s XPND Capital, where he co‑founded Taxelco, an innovative, sustainable urban transportation venture. He previously led Autodesk’s Media & Entertainment division from 2002 to 2013, directing the development and global market strategy for major 3D and VFX tools such as 3ds Max, Maya, MotionBuilder, and Flame.

Most recently, he has shifted focus toward large‑scale immersive experiences and strategic advisory roles, including consulting with Moment Factory on real‑world interactive media installations. His career reflects a consistent focus on pioneering real‑time content creation, innovation in digital storytelling, and the fusion of technology with creative industries.



March 2026

Tuesday, March 24 at 9am Pacific Time
Experiential Pipelines: An Intro to Technical Direction for Special Venues
Video will be recorded and uploaded to The Pipeline Conference YouTube channel

Speakers

Executive Host

Bios

Will Muto
Will Muto specializes in visual effects (VFX) pipeline development and tool creation for artists. He is a passionate, driven, and detail-oriented developer who is well-versed across the entire VFX production pipeline.

Eric W. Shamlin
Eric Shamlin is a highly accomplished creative executive and producer operating at the intersection of traditional storytelling and emerging technology. Eric is currently CEO of Firebringer. Eric previously held leadership positions at a number of modern studios, including CEO of Secret Level, an AI-native entertainment studio that focuses on reimagining how stories are developed and produced across film, television, and advertising. With a career spanning three decades, Shamlin has held senior leadership roles at major organizations including Media.Monks, where he served as EVP Global Head of Entertainment, as well as positions at Apple and Omnicom. His work has been recognized with some of the industry’s most prestigious honors, including multiple Emmy Awards, Peabody Awards, and over a dozen Cannes Lions.

In addition to his studio leadership, Shamlin is a prominent figure in the professional creative community and a leading voice on the ethical integration of AI in media. He currently serves on the Board of Governors for the Television Academy (the Emmys), where he chairs the Innovation Standing Committee and the AI Task Force. He also holds the role of Innovation Chair for the Producers Guild of America and serves as an advisor for the SXSW film festival. An educator and frequent keynote speaker, he has lectured at institutions like UCLA and USC, sharing his expertise on the evolution of immersive media and the “democratization” of production through new technological tools.


Monday, March 9 at 1:50pm – 2:50pm Pacific Time
Global Pipelines Roundtable at GDC Festival of Gaming
In Person / No video recorded

Speakers

  • David Vega, Software Engineer, Vega Style LLC
  • Fran Zandonella Benjamin, Board Member, The Digital Production Pipeline Association

Bios

David Vega
David Vega has been a python developer in the games and tech industry for the past 15 years. He has worked at large places such as Rockstar Games and Meta as well as startups and indie game studios. David started out as a character rigger and transitioned into coding naturally. Eventually, he fell in love with helping create tools and automated systems, which shaped the trajectory of his career into the pipeline-focused developer that he still is to this day.

Fran Zandonella Benjamin
Fran Zandonella Benjamin is passionate about leading teams to build people-friendly pipelines for creative work. As the founder of The Pipeline Conference, she facilitates and promotes the interaction and knowledge of like-minded Pipeline professionals around the world. Her focus is on creating outstanding international teams that write great software and provide exceptional support for artistic endeavors.

Previous year’s speakers