August 23rd 2022 PDT
[9:00 am] 2022 Keynote: Richard Chuang
Richard Chuang, a co-founder of PDI, will talk about the early days, from building the first pipeline, to where it’s at now. Then look at developments in the industry in terms of where we would like to be vs. where we actually are…
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[10:00 am] Virtual Production Pipeline Evolution
Virtual production’s use of LED volumes have skyrocketed in popularity over the past few years. We will focus on the technical impacts of Virtual Production on the CGI/3D pipelines to support further adoption of real-time technology.
Virtual Production & Realtime,
FuseFX
Head of Virtual Production, The Third Floor (UK)
Head of Virtual & Adaptive Production,
Entertainment Technology Center
Head of Virtual Production,
Pixomondo
[11:00 am] Blender’s New Pipeline
We will focus on the challenges and benefits of building/relying on a Blender-centric pipeline, and sharing all the knowledge in public. This will be done through an overview of the technical solutions developed during the Sprite Fright and Project Heist.
General Manager, Blender Studios
Pipeline TD, Blender Studios
[12:30 pm] PipelineX in Retrospect
DreamWorks plans to take attendees behind the scenes to expose some of the rougher edges around building a brand new, Cloud-centric platform. We will discuss what went right, what went wrong, and what adjustments DreamWorks continues to make.
Tech Lead,
DreamWorks Animation
VP Engineering,
DreamWorks Animation
Sr. Software Engineer, DreamWorks Animation
[01:30 pm] Pipeline Outside of M&E: Neoscape and the arch viz pipeline
Get a glimpse into the world of the arch viz pipeline where up to 100 projects are in the studio at any given time. Neoscape will describe a unique industry where the balance between creative freedom and project constraints keeps things very interesting indeed.
Founder/Chief Technology Officer, Neoscape
Senior Digital Artist, Neoscape
[02:30 pm] ASWF Project Updates: pipeline impacts
A pipeline is heavily dependent on open source software. In this talk we explore changes in this year’s releases from ASWF projects, and how the foundation is working to improve software features, balanced with performance and stability.
Dir. Marketing Communications, ASWF
Technical Advisory Council Chair, ASWF
[03:30 pm] Efficient Data Exchange within Client/Vendor Agnostic Production Models
Paramount Animation along with vendor studio collaborators, has proposed a data format to catalog delivery packages such that their contents can be identified efficiently during the ingest process
Principal Technical Director,
Paramount Animation
Software Developer
VP of Animation Technology,
Paramount Animation
Central Coordinator,
Paramount Animation
Technical Director,
Paramount Animation
Effects artist, Pipeline TD
[04:30 pm] Communicating the Value of Pipeline – Presentations
Large and small studios share best practices and share experiences in articulating and communicating a strong understanding of expected efficiencies and the longer term consequences of turning down R&D projects.
VP of Strategic Operations, Gearbox
Stellar Creative Lab
Director of R&D, FOLKS VFX
Head of Technology, WeFX
[05:30 pm] Communicating the Value of Pipeline – Discussion
We will discuss the best ways to communicate the value of pipeline to decision makers
VP Engineering,
DreamWorks Animation